Posts Tagged ‘Computer Games’

Starcraft 2

Tuesday, July 18th, 2017

StarCraft 2 – impressive by its scale game. Finally, do not feel that everything has ended so quickly. A leading source for info: financial technology. Its almost impossible to pass one day, but it is not necessary. During the week I took a 21-mission and have no desire to hurry. Large pleasure brought inner peace, "the Hyperion" – this is great! Although, there arises the phrase "Somewhere I have seen it," and a pioneer in this regard was the game Prey with its interactive bar in the early game. Most impressed and pleasure I received in the time between missions – it is these gaps create a deep atmosphere, from which you do not want to leave.

With great pleasure watching the news, talking with fellow travelers "Hyperion," climbed into Zeratul's memories, laughed at him and Toshem voodoo doll:). The plot is twisted in a big way, and without platitudes while. Each character – alive, with his eccentricities and izyumenkoy, and urgent: the game a little something new, while constantly passing floats the idea of "somewhere I've already seen." And I saw this in the Command & Conquer 3: Tiberium Wars. So Starcraft 2 late in terms of interactivity and gameplay. Reference: 'StarCraft II: Wings of Liberty – a computer game in the genre of real-time strategy, continuation of StarCraft. The game is set in 26 century in a remote part of the Milky Way galaxy. The game's plot is based on the interaction of three races: Terrans (the descendants of Earth colonists who have lost their connection to the Earth), Zerg (race insect creatures controlled by the Queen of Blades) and the Protoss (high-tech race with strong psionic abilities). Wings of Liberty focuses on Earthlings, and add Heart of the Swarm and Legacy of the Void will be focused on the Zerg and Protoss, respectively. The game takes place four years after the events of StarCraft: Brood War. '

Artificial Intelligence Computer

Tuesday, April 8th, 2014

Creating quality artificial intelligence for computer games is now a real problem. Only one sound and graphics, even though they are very, very best, can not guarantee the ultimate success computer games. Gameplay – that's what collects huge crowds of fans, and that makes the game a true masterpiece. That's why, today, the attention of developers are increasingly focused on improvement of artificial intelligence in computer games. Probably, the penetration of the problem and led to the tournament BotPrize. BotPrize – an annual three-month competition among computer "bots" for Unreal Tournament 2004.

The behavior of the game character controlled "bot" is estimated by the expert group. More precisely experts are trying to determine who controls the character of a person or artificial intelligence. At the heart of BotPrize is one of the modifications, so called "Turing test". Turing Test, as its name implies, was proposed by Alan Turing in 1950, to determine whether the machine intelligence. The classic interpretation of the Turing test is as follows way. Man-Expert communicates through a keyboard with two companions, one man and one computer.

It is believed that the computer will be a test for intelligence, if within a specified time expert can not clearly define who is a real person of the interlocutors, and who is machine. According to Associate Professor School of Computer and Information Science at Philip Hingston Australia, the tournament BotPrize is of great importance for artificial intelligence in games. BotPrize shows that computer games can be made much more interesting and enjoyable, if a qualitative model of artificial intelligence. In 2009, attended by fifteen BotPrize applicants from around the world: from Japan to Brazil. The choice of game to create "bots" fell on the Unreal Tournament 2004. For the "purity of judging," every means of communication among the players deactivated. This allows you to evaluate the intelligence of "bots" only based on their behavior. Each judge at the same time meets the two rivals. He does not know how the character manages a real person, and how artificial intelligence. At the expiration of ten to fifteen minutes game expert you must determine which of the characters is a "bot". If the program to control the bot can fool at least 80% of the judges, the creator receives a grand prize of $ 6,000. In BotPrize, held in 2008, do it no one has. Then the creator of the "human-like" artificial intelligence gave the founders of the tournament consolation prize of $ 1,700. In conclusion it should be noted that attempts to draw attention to the problem create a quality game AI does not end the tournament BotPrize. In August 2009 a group of scientists in the field of Computer Science has announced a competition to win the game Super Mario Bros programs Artificial Intelligence. Scientists do not accidentally select this version of Mario. The fact is that in this version of the game, each level is randomly generated, and the number of such levels can be infinite. The founders of the tournament promised the winner that development, which will be more on all levels. True, the prize of this contest is far less than BotPrize and is only $ 500.